Classic Van and Foodtruck with customizable kinematic movement for Unreal engine

Classic Van and Foodtruck with customizable kinematic movement for Unreal engine



Product overview

Unreal project including a Classic Van or Foodtruck (depends on the configuration) 3D model with custom blueprints made from scratch (not using the default vehicle movement or chaos vehicles) so it’s easier to configure, modify and learn from it.

The vehicle has lights, sound, drift system, nitrous oxide system, automatic or manual gears, and doors, and hatch windows can be opened and closed.


Content

-1 Car Blueprint

-1 Game Mode

-1 HUD widget

-49 Texture files

-1 Van/Truck Skeletal Mesh + axle Skeletal Mesh

-29 Materials + 15 Material Instances

-7 Sound effects (Engine, Horn, Nitrous Oxide and Drift Squeaks)

-2 Test Levels (Night and Day)

-1 Niagara FX














Features

-Doors (front and back) and hatch windows (sides) can be opened and closed by pressing a key.

-Lights system with position lights, low beams, high beams, blinkers and neons.

-Manual or Automatic transmission.

-Drift system.

-Nitrous Oxide system with sound and FX

-Kinematic vehicle, not using the default vehicle movement or the chaos vehicles system, features custom made blueprints so you can easily configure, modify and learn from the blueprints. It could even be possible to replace the body or the wheels with minor adjustments and using 3D models without rigging.

-Very customizable with 6 different textures. (Classic Van, Hot Dogs, Pizza, Ice cream, Café and Burger).

-Includes detailed Kitchen that can be removed by pressing a key or changing a boolean variable.

-3 Cameras (one of them as first person driver)

-Custom HUD that shows RPM, Speed, Gear and N2O left.

-The truck leans forward and backward when accelerating and braking and rolls to the sides depending on the speed on corners.











Starting the project

Open The “Epic Games Launcher”, go to the “Unreal Engine” section, and then click on “Library”.


Scrolling down your library you will find your “Vault” at the bottom. There is where your purchased content will be available.

Click here for more details about how to find your purchased content for Unreal Engine


Applications

-The included blueprint is fully functional so it can be the main object of a game.

Just adding checkpoints and a basic timer you can make players follow a circuit or go from a point A to a point B in a certain amount of time to complete a mission.

As any other drivable vehicle it can be used in racing games.

-Food preparing game or food delivery game thanks to the textures and the detailed kitchen.


-As a transportation for main characters.

On that case you can edit the vehicle blueprint, add your character already in a driving position and make it not visible. That way when your character approaches the vehicle walking you can set it as invisible and set the one inside the car as visible and that will save you a lot of time.


-As a prop to give more detail to your scenes.

-For animations.

Create spectacular animations for rendered movies or for your videogame cutscenes.


Migrating Content to another Project

Make sure both projects are made with the same version when migrating content between them.

Right click on the assets you want to migrate, and it will appear a Menu.

Click on “Asset Actions” and then on “Migrate” and follow the instructions.

Click here to learn more aboutmigrating content from one project to another.


The High-end Sedan Project


Default Controls:


Basic Controls

Keyboard

Gamepad

Forward/Backward

W/S, UpArrow/DownArrow

Left Thumbstick Y axis

Steer

A/D, LeftArrow/RightArrow

Left Thumbstick X axis

Camera Rotation (camera unlocked)

Mouse X axis


Camera Up Down (camera unlocked)

Mouse Y axis


Camera Zoom In/Out

Mouse Wheel Axis


Change Camera

V

X (Face Button Left)

Unlock free movement Camera

Mouse Left Click

Right Thumbstick button

Horn

H

Left Thumbstick button

Doors and hatches

1,2,3,4,5,6


Gear Down

L Shift

Left Button

Gear Up

L Control

Right Button

Nitrous Oxide

N

A (Face Button Bottom)

Handbrake

Space

B (Face Button Right)

Lights

7

Y (Face Button Top)

Neons

8


Engine Start/Stop

B (or accelerate)


Free Camera

L Mouse B

R Thumbstick Clic

Show/Hide HUD

F


Blinkers

Q/E and 0 for emergency lights


Kitchen remove

K


Change Texture

T



Key mappings can be edited by Clicking on “Edit” from the “File Menu”, then on “Project Settings”, and, at the new window which will open, finding “Input” on the list of settings at the left.


Materials and material instances:

The Car uses material instances to make it easier to choose paint colors, etc.


Sound Files Included

This product includes the following CC0 sound files:

Engine loop: https://pixabay.com/es/sound-effects/bus-engine-looped-88729/

Car Engine start: https://pixabay.com/es/sound-effects/car-engine-start-44357/

Car Horn: https://pixabay.com/es/sound-effects/car-horn-90973/

Handbrake:https://pixabay.com/es/sound-effects/search/volvo%20handbrake/

Nitrous: https://freesound.org/people/TRP/sounds/575261/


Blueprint

The Blueprint is ordered in named sections to easily find the one you want to adjust.


Usage

The Nitrous Oxide only works at a certain speed, as there’s no point on using it as soon as you start.

To deactivate the drift mode, just change the “ABS” variable to “True”.


Customization Variables


AccelerationQuickTune: Lower number faster acceleration. (Recommended 200-100)
DriftFriction: Reduce value for more slide.
InertiaFriction: Reduce value for more Inertia on corners.
Automatic: If true activates automatic Transmission, if false Manual Transmission.
ABS: If true the car won’t drift.


Also there's a Timeline at the "Revs and HP" section of the car Blueprint called "HP Curve" where you can configure directly the power of the engine at a certain Rpm. 




Thank you for downloading, I hope you like the product and that it gives you good results.

I would be glad to know what projects you develop involving the Car.




©apcgraficos





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