Motorized Unicycle for UE4 Readme
Motorized Unicycle
Product overview
Unreal project with a drivable Motorized Unicycle. Includes unicycle actor and 2 simple circuit props to test it.
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-1 Unicycle Actor Blueprint
-1 Game Mode
-4 Skeletal Meshes (Unicycle Body, Handlebar, Wheel and Details)
-2 Static Meshes for the Circuits
-23 Materials and 8 Material Instances
-5 Texture files
-1 Test Level
Starting the project
Just download your Motorized Unicycle from the Epic Games Launcher and then open “UnicycleBP.uproject”.
Click here to learn how to find and download the Unreal Engine Content you purchased
Usage
-As any other drivable vehicle it can be used in racing games.
Just adding checkpoints and a basic timer you can make players follow a circuit or go from a point A to a point B in a certain amount of time to complete a mission.
-As a transportation for main characters.
On that case you can edit the Unicycle blueprint, add your character already in a driving position and make it not visible. That way when your character approaches the vehicle walking you can set it as invisible and set the one on top of the Unicycle as visible and that will save you a lot of time.
-As a prop to give more detail to your scenes.
The modern design of the Unicycle makes it perfect as a prop for futuristic scenes.
Migrating Content to another Project
Both projects should be made with the same version of the engine.
Select the assets you want to migrate.
Right click on them, and it will appear a Menu.
Click on “Asset Actions” and then on “Migrate”.
Click on this link for more details about how to migrate poser content to another project
The Unicycle Project
Basic Unicycle Controls:
Basic Controls |
Keyboard |
Gamepad |
Accelerate/Brake |
W/S, UpArrow/DownArrow |
Left Thumbstick Y axis, Triggers |
Steer |
A/D, LeftArrow/RightArrow |
Left Thumbstick X axis |
Look Sides |
Mouse X |
Right Thumbstick X axis |
Look Up |
Mouse Y |
Right Thumbstick Y axis |
Camera Zoom In/Out |
Mouse Wheel Axis, I/K |
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Camera Height |
O/L |
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Jump |
Space Bar |
Gamepad A (Face Button Bottom) |
Change Camera |
C |
Gamepad Y (Face Button Top) |
Reset Camera |
J |
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Fuel Type (Gasoline or Electric) |
F |
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Key mappings can be edited by Clicking on “Edit” from the “File Menu”, then on “Project Settings”, and, at the new window which will open, finding “Input” on the list of settings at the left.
Cameras:
Two movable cameras are attached to the Unicycle, a 3rd person free camera and a 1st person camera with limited movement to simulate the driver’s point of view.
Materials and material instances:
The unicycle uses material instances to make it easier to choose paint colors, emissive light intensity etc.
The material instances have editable parameters with names such as “ChooseMainColor” to select a paint color or “EmissiveLightColor” to make the lights shine on a certain color.
Unicycle Blueprint
The Blueprint is ordered in named sections to easily find the one you want to adjust.
The Unicycle tilts back and forth and leans to the sides depending on the speed, the wheel also spins depending on the speed. That movements are in the section “EventTick Movement” inside the Unicycle Blueprint. The Blueprint is made in that way so on every frame it calculates what should be the angle depending on the speed of the vehicle.
Thank you for downloading, I hope you like the product and that it gives you good results.
I would be glad to know what projects you develop involving the Unicycle.
©apcgraficos
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