Action Cameraman
Action Cameraman
Product overview
Unreal project featuring a Cameraman Pawn which follows the Player. Includes professional tv broadcast Camera mesh.
Content
-2 Character Blueprints (3rd Person and Cameraman)
-Professional Broadcast/Tv Camera Mesh
-2 Widgets (Camera Hud and Intercom)
-21 Materials
-11 Texture files
-1 Test Level
-1 Animation sequence
Features
-Cameraman Pawn which finds and targets the Player’s Pawn. Can follow the Player automatically or be controlled by the user.
-4 Camera modes as each Player has 2 cameras:
·Player Pawn View 1: Regular 3rd Person View of Player Pawn (Player controls Pawn)
·Player Pawn View 2: 3rd Person from Cameraman’s Camera (Player controls Pawn)
·Cameraman View 1: 1st Person View from Cameraman’s Camera (Player controls Cameraman)
·Cameraman View 2: Regular 3rd Person View (Player controls Cameraman)
-Realistic HUD which can show actual Resolution and FPS along with Player’s and Cameraman HP bars (shown as Battery and Memory Card Icons).
-High quality Professional Broadcast/Television Camera 3D Model
-Adjust Cameraman’s target just moving a component
-When character is too close, the Cameraman finds a better position.
-Mouse wheel to control zoom (when not in 3rd person mode)
Starting the project
Open The “Epic Games Launcher”, go to the “Unreal Engine” section, and then click on “Library”.
Scrolling down your library you will find your “Vault” at the bottom. There is where your purchased content will be available.
Click here for more details about how to find your purchased content forUnreal Engine
Applications
-Make your games more interesting using the chase camera, to give them a “Found Footage” style.
-Add new perspectives for your players to solve puzzles.
-Give a nice touch to your games or animations adding a non-playable Cameraman which follows the action.
-A game mode where the objective is to get a good take with the Camera.
Migrating Content to another Project
Make sure both projects are made with the same version when migrating content between them.
Right click on the assets you want to migrate, and it will appear a Menu.
Click on “Asset Actions” and then on “Migrate” and follow the instructions.
Click here to learn more about migrating content from one project to another.
Make sure to copy the needed Blueprint content and variables also inside your character BP if you don’t want to use the one included.
And don’t forget to Edit the Input and add the Action Mappings and Axis Mappings so the keys and buttons respond correctly.
The Action Cameraman Project
Default Controls:
Basic Controls |
Keyboard and Mouse |
Forward/Backward |
W/S, UpArrow/DownArrow |
Sides/Turn |
A/D, Mouse |
Look Up/Down |
Mouse |
Change Camera |
1 |
Switch Character |
2 |
Stop/Follow |
3 |
Jump |
Space |
Zoom |
Mouse Wheel |
Key mappings can be edited by Clicking on “Edit” from the “File Menu”, then on “Project Settings”, and, at the new window which will open, finding “Input” on the list of settings at the left.
Blueprints
The Blueprints are ordered in named sections to easily find the one you want to adjust.
Variables and customization
Third Person Character:
-The character has 2 Collision Boxes called “InitialPosition” which mark where the Cameraman has to place himself when he needs to find a new position. They can be moved to choose a new one.
-The character has a Collision Box called “Target” which tells the Cameraman where to point the Camera at. It can be moved to adjust how the Cameraman targets the objective.
Cameraman:
-The Cameraman has a collision sphere called “Space” which tells the Cameraman when he is too close, it can be scaled to adjust the distance.
-The variable HowClose tells the Cameraman how close he has to get when chasing the Player’s Pawn.
-The variable MinimumDistance tells the Cameraman when he needs to get closer to the Player.
-If the variable JumpwhenFail is True the Cameraman jumps if he fails trying to reach a point, which sometimes solves the problem.
HUD Widget:
-If the variable ShowRealFPS is True the HUD shows the estimated Frame Rate of the game.
-If the variable ShowHP is True the HUD shows the Health bars of both characters.
Thank you for downloading, I hope you like the product and that it gives you good results.
I would be glad to know what projects you develop with it.
©apcgraficos
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