Tiltrotor Quadcopter VTOL

 

Product overview

Unreal project including a futuristic Tiltrotor Quadcopter (VTOL aircraft).

Includes Quadcopter pawn, a test level and a simple drone-like AI target.



Content

-1 Tiltrotor Quadcopter Blueprint

-1 Game Mode

-3 Projectiles (Bullet, Laser and Enemy Laser)

-1 Enemy AI target

-32 Materials and 10 Material Instances

-9 Texture files

-1 Test Level

-9 Niagara systems and 1 Particle system


Features

-Animated propellers which tilt according to the ship movement

-Animated suspension for the Landing Gear

-Animated Gatling style Machine Guns

-Realistic setup of Navigation Lights

-Removable blinking Sirens

-Customizable ship with removable weapons and 2 different frontal designs controlled by blueprint

-Animated frontal glass and rear hatch.

-Auto-Aim and manual Aim

-Ejection seats when HP reaches 0

-2 weapons (Laser pulse and Heavy Machine Gun)

-Simple moving AI targets with laser weapons

-Crosshair that changes when a target is locked

-Niagara and particle effects such as projectile explosions and dust kicked by the propellers





Starting the project

Open The “Epic Games Launcher”, go to the “Unreal Engine” section, and then click on “Library”.

Scrolling down your library you will find your “Vault” at the bottom. There is where your purchased content will be available.

Click here for more details about how to find your purchased content for Unreal Engine


Applications

-The tiltrotor Quadcopter performs similar to an Helicopter or an VTOL plane. The included blueprint is fully functional so it can be the main object of a game.

Just adding checkpoints and a basic timer you can make players follow a circuit or go from a point A to a point B in a certain amount of time to complete a mission.

As any other drivable vehicle it can be used also in racing games.


-As a transportation for main characters.

On that case you can edit the Quadcopter blueprint, add your character already in a driving position and make it not visible. That way when your character approaches the vehicle walking you can set it as invisible and set the one on top of the Quadcopter as visible and that will save you a lot of time.


-As a prop to give more detail to your scenes.

The modern design of this ship makes it perfect for futuristic scenes.


-For animations.

Create spectacular animations for rendered movies or for your video game cutscenes.














Migrating Content to another Project

Make sure both projects are made with the same version when migrating content between them.

Right click on the assets you want to migrate, and it will appear a Menu.

Click on “Asset Actions” and then on “Migrate” and follow the instructions.

Click here to learn more about migrating content from one project to another.


The Tiltrotor Quadcopter Project


Default Controls:


Basic Controls
Keyboard
Gamepad
Forward/Backward
W/S, UpArrow/DownArrow
Left Thumbstick Y axis
Move Sideways
A/D, LeftArrow/RightArrow
Left Thumbstick X axis
Rotation
Q/E, Mouse X axis
Right Thumbstick X axis
Go Up/Down
LShift/LControl, C/V, Mouse Y axis
Right Thumbstick Y axis
Camera Zoom In/Out
I/K, Mouse Wheel Axis

Change Camera
U
Y (Face Button Top)
Fire weapon 1
Left Mouse Button
Right Trigger
Fire weapon 2
Right Mouse Button
Left Trigger
Open Front Glass
T
Left Button
Open Rear Hatch
Y
Right Button
Lights On/Off
G
A (Face Button Bottom)
Sirens On/Off
H
B (Face Button Right)
Stealth mode
J
X (Face Button Left)


Key mappings can be edited by Clicking on “Edit” from the “File Menu”, then on “Project Settings”, and, at the new window which will open, finding “Input” on the list of settings at the left.


Cameras:

3 cameras are installed on the ship:

-Free camera

-Fixed chase camera

-Front camera with crosshair for better aiming


Materials and material instances:

The Quadcopter uses material instances to make it easier to choose paint colors, emissive light intensity etc.

The material instances have editable parameters with names such as “ChooseColor” to select a paint color or “EmissiveLight” to make the lights shine on a certain color.

The terrain textures include samples of images from pixabay.com


Projectiles:

Bullets are configured at a speed of 85m/s (8500 units) wich is an estimated value, a realistic value for that kind of ammunition should be about 850m/s (85000 units), and to make them visible their Projectile Speed must be reduced drastically.


Quadcopter Blueprint

The Blueprint is ordered in named sections to easily find the one you want to adjust.


Configuration variables

Acceleration: How fast the vehicle accelerates

MaxSpeed: Maximum speed

MinSpeed: Minimum Speed

MaxSideSpeed: Maximum speed to move to the sides

MaxVerticalSpeed: Maximum ascending speed

MaxYawSpeed; Maximum speed to change Yaw

RotationSpeed: Maximum speed for rotation

HealthValue: HP of the vehicle

SirensInstalled: If true the vehicle has sirens on top of it

FrontType: If true changes the front of the vehicle

FrontLightsInstalled: If true adds extra decoration front Lights

LightsAngle: Angle of the decoration front Lights (float from 0 to 1).

WeaponsOnOff: If true the vehicle has weapons attached

LightsOn: If true navigation lights are On.

SirensOn: If true Sirens have blinking lights.

Stealth: If true all lights and brilliant details are off.

HoldFire: If true the vehicle can’t shoot.

AutoAim: If true the vehicle Aims automatically to the closest target while shooting

PrecissionAim: If true the vehicle can be moved with the mouse so the player can aim more accurately.




Thank you for downloading, I hope you like the product and that it gives you good results.

I would be glad to know what projects you develop involving the Quadcopter.




©apcgraficos


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