Tiltrotor Quadcopter VTOL
Product overview
Unreal project including a futuristic Tiltrotor Quadcopter (VTOL aircraft).
Includes Quadcopter pawn, a test level and a simple drone-like AI target.
Content
-1 Tiltrotor Quadcopter Blueprint
-1 Game Mode
-3 Projectiles (Bullet, Laser and Enemy Laser)
-1 Enemy AI target
-32 Materials and 10 Material Instances
-9 Texture files
-1 Test Level
-9 Niagara systems and 1 Particle system
Features
-Animated propellers which tilt according to the ship movement
-Animated suspension for the Landing Gear
-Animated Gatling style Machine Guns
-Realistic setup of Navigation Lights
-Removable blinking Sirens
-Customizable ship with removable weapons and 2 different frontal designs controlled by blueprint
-Animated frontal glass and rear hatch.
-Auto-Aim and manual Aim
-Ejection seats when HP reaches 0
-2 weapons (Laser pulse and Heavy Machine Gun)
-Simple moving AI targets with laser weapons
-Crosshair that changes when a target is locked
-Niagara and particle effects such as projectile explosions and dust kicked by the propellers
Open The “Epic Games Launcher”, go to the “Unreal Engine” section, and then click on “Library”.
Scrolling down your library you will find your “Vault” at the bottom. There is where your purchased content will be available.
Click here for more details about how to find your purchased content for Unreal Engine
Applications
-The tiltrotor Quadcopter performs similar to an Helicopter or an VTOL plane. The included blueprint is fully functional so it can be the main object of a game.
Just adding checkpoints and a basic timer you can make players follow a circuit or go from a point A to a point B in a certain amount of time to complete a mission.
As any other drivable vehicle it can be used also in racing games.
-As a transportation for main characters.
On that case you can edit the Quadcopter blueprint, add your character already in a driving position and make it not visible. That way when your character approaches the vehicle walking you can set it as invisible and set the one on top of the Quadcopter as visible and that will save you a lot of time.
-As a prop to give more detail to your scenes.
The modern design of this ship makes it perfect for futuristic scenes.
-For animations.
Create spectacular animations for rendered movies or for your video game cutscenes.
Migrating Content to another Project
Make sure both projects are made with the same version when migrating content between them.
Right click on the assets you want to migrate, and it will appear a Menu.
Click on “Asset Actions” and then on “Migrate” and follow the instructions.
Click here to learn more about migrating content from one project to another.
The Tiltrotor Quadcopter Project
Default Controls:
Basic
Controls
|
Keyboard
|
Gamepad
|
Forward/Backward
|
W/S,
UpArrow/DownArrow
|
Left
Thumbstick Y axis
|
Move Sideways
|
A/D,
LeftArrow/RightArrow
|
Left
Thumbstick X axis
|
Rotation
|
Q/E, Mouse
X axis
|
Right
Thumbstick X axis
|
Go
Up/Down
|
LShift/LControl, C/V, Mouse Y axis
|
Right
Thumbstick Y axis
|
Camera
Zoom In/Out
|
I/K, Mouse
Wheel Axis
|
|
Change
Camera | U |
Y
(Face Button Top)
|
Fire
weapon 1
|
Left
Mouse Button
|
Right
Trigger
|
Fire
weapon 2
|
Right
Mouse Button
|
Left
Trigger
|
Open
Front Glass
|
T
|
Left
Button
|
Open
Rear Hatch
|
Y
|
Right
Button
|
Lights
On/Off
|
G
|
A
(Face Button Bottom)
|
Sirens
On/Off
|
H
|
B
(Face Button Right)
|
Stealth
mode
|
J
|
X
(Face Button Left)
|
Key mappings can be edited by Clicking on “Edit” from the “File Menu”, then on “Project Settings”, and, at the new window which will open, finding “Input” on the list of settings at the left.
Cameras:
3 cameras are installed on the ship:
-Free camera
-Fixed chase camera
-Front camera with crosshair for better aiming
Materials and material instances:
The Quadcopter uses material instances to make it easier to choose paint colors, emissive light intensity etc.
The material instances have editable parameters with names such as “ChooseColor” to select a paint color or “EmissiveLight” to make the lights shine on a certain color.
The terrain textures include samples of images from pixabay.com
Projectiles:
Bullets are configured at a speed of 85m/s (8500 units) wich is an estimated value, a realistic value for that kind of ammunition should be about 850m/s (85000 units), and to make them visible their Projectile Speed must be reduced drastically.
Quadcopter Blueprint
The Blueprint is ordered in named sections to easily find the one you want to adjust.
Configuration variables
Acceleration: How fast the vehicle accelerates
MaxSpeed: Maximum speed
MinSpeed: Minimum Speed
MaxSideSpeed: Maximum speed to move to the sides
MaxVerticalSpeed: Maximum ascending speed
MaxYawSpeed; Maximum speed to change Yaw
RotationSpeed: Maximum speed for rotation
HealthValue: HP of the vehicle
SirensInstalled: If true the vehicle has sirens on top of it
FrontType: If true changes the front of the vehicle
FrontLightsInstalled: If true adds extra decoration front Lights
LightsAngle: Angle of the decoration front Lights (float from 0 to 1).
WeaponsOnOff: If true the vehicle has weapons attached
LightsOn: If true navigation lights are On.
SirensOn: If true Sirens have blinking lights.
Stealth: If true all lights and brilliant details are off.
HoldFire: If true the vehicle can’t shoot.
AutoAim: If true the vehicle Aims automatically to the closest target while shooting
PrecissionAim: If true the vehicle can be moved with the mouse so the player can aim more accurately.
Thank you for downloading, I hope you like the product and that it gives you good results.
I would be glad to know what projects you develop involving the Quadcopter.
©apcgraficos
Comments
Post a Comment