Emoji System for Unreal Engine

 

Product overview

Emoji system with 195 Emoticons and Symbols, scrolling menu, speech bubble to project them and a simple chat system example to show how to apply them on rich text.


View at Unreal Marketplace

Emoji System in 2D Assets - UE Marketplace (unrealengine.com)

Content

-1 Character Blueprint

-1 Game Instance

-8 Widgets

-196 Texture files (PNG files)

-1 Test Level

-2 Data Tables

-1 Decorator


Features

-195 Emoticons and Symbols

-Scrolling Menu to choose your emoji

-Speech bubble that projects the selected emoji

-Chat system example with incorporated emoticons

-Easy integration

-High quality and variety of emojis and symbols

-Customization: add your own emoticons and symbols easily


Applications

-Allow your players and in-game characters to express without words

-Make your tutorials and game text more attractive and easy to understand

-Maximize the engagement time and the fun of your games

-Use the Emoji and Symbol Images included as textures, buttons, etc. Like any other image file.





Starting the project

Open The “Epic Games Launcher”, go to the “Unreal Engine” section, and then click on “Library”.


Scrolling down your library you will find your “Vault” at the bottom. There is where your purchased content will be available.

Click here for more details about how to find your purchased content for Unreal Engine


Migrating Content to another Project

Make sure both projects are made with the same version when migrating content between them.

Right click on the assets you want to migrate, and it will appear a Menu.

Click on “Asset Actions” and then on “Migrate” and follow the instructions.

Click here to learn more about migrating content from one project to another.


Make sure to copy the needed Blueprint content and variables also inside your character BP if you don’t want to use the one included.

And don’t forget to Edit the Input and add the Action Mappings and Axis Mappings so the keys and buttons respond correctly.


The Emoji System Game Project


Default Controls:


Basic Controls

Keyboard and Mouse

Forward/Backward

W/S, UpArrow/DownArrow

Sides/Turn

A/D, Mouse

Look Up/Down

Mouse

Jump

Space

Speech Bubble Emoji

I

Chat Example

U


Key mappings can be edited by Clicking on “Edit” from the “File Menu”, then on “Project Settings”, and, at the new window which will open, finding “Input” on the list of settings at the left.




Blueprints

The Blueprints are ordered in named sections to easily find the one you want to adjust.


Adding New Emoticons and symbols

To add new symbols to the collection just follow these simple steps:

·1 Drag your Image files inside the project

·2 Open BP_IconList and find the variable “EmojiIconList”

·3 Add an element to the variable array pressing +

·4 At the new index you just have added, change the image and replace it with your new image

With that the new Emoji/Symbol should be working at the menu and the speech bubble.

If you also want to make it work at the rich text boxes, open DT_TextToEmoji, add a new row to the data table clicking + and select your image and set its size. Then name the row as Emoji followed by the next number available (Example: if the last row was Emoji 194, name the row you've added Emoji195).




Thank you for buying, I hope you like the product and that it gives you good results.

I would be glad to know what projects you develop with it.




©apcgraficos

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