Banana Peel Slip
Product overview
Bring timeless humor to your Unreal projects with this quirky banana peel mechanic! Watch characters hilariously slide, stumble, and ragdoll, just like the classic comedic gag seen in cartoons and films. đđ
Content
-1 Character Blueprint
-1 Banana Peel Actor with Mesh
-2 Materials
-2 Physical Materials
-1 Texture file
-1 Test Level
Features
-Effortless Integration: No rigging or animation blueprints required: just plug and play!
-Automatic Recovery: Characters ragdoll upon slipping but seamlessly return to a playable state.
-Spawn more bananas hitting a button.
-Customizable Reactions: Toggle between full ragdoll falls or simple slips with a single boolean variable. (See variables and customization)
Applications
-Infuse
your game with classic slapstick humor that never gets
old!
-Introduce the banana peel as a tricky obstacle in platformers, challenging players to avoid hilarious mishaps.
-Use it as a fun, chaotic item to prank other players in multiplayer games.
Starting the project
-Open The âEpic Games Launcherâ, go to the âUnreal Engineâ section, and then click on âLibraryâ.
-Scrolling down your library you will find your âVaultâ at the bottom. There is where your purchased content will be available.
Clickhere for more details about how to find your purchased content forUnreal Engine
Migrating Content to another Project
Make sure both projects are made with the same version when migrating content between them.
Right click on the assets you want to migrate, and it will appear a Menu.
Click on âAsset Actionsâ and then on âMigrateâ and follow the instructions.
Click here to learn more aboutmigrating content from one project to another.
Make sure to copy the needed Blueprint content and variables also inside your character BP if you donât want to use the one included.
And donât forget to Edit the Input and add the Action Mappings and Axis Mappings so the keys and buttons respond correctly.
Default Controls
Basic Controls |
Keyboard and Mouse |
Forward/Backward |
W/S, UpArrow/DownArrow |
Sides/Turn |
A/D, Mouse |
Move Camera |
Mouse |
Jump |
Space |
Spawn Banana |
B |
Blueprints
The Blueprints are ordered in named sections to easily find the one you want to adjust.
Variables and customization
Third Person Character:
Different types of ragdoll falls can be selected by modifying the [FallType] variable:
0 = Normal fall: A sudden loss of balance leading to a dramatic and humorous tumble.
1 = More extreme and exaggerated effect, almost like a hit, with an extra boost for a more cartoonish or comical fall.
2 = Slip: A temporary slippery effect.
3 = Random selection from the above options.
Thank you for downloading, I hope you like the product and that it gives you good results.
I would be glad to know what projects you develop with it.
©apcgraficos
Comments
Post a Comment