Banana Peel Slip

 

Product overview

Bring timeless humor to your Unreal projects with this quirky banana peel mechanic! Watch characters hilariously slide, stumble, and ragdoll, just like the classic comedic gag seen in cartoons and films. 🍌😆



Content

-1 Character Blueprint

-1 Banana Peel Actor with Mesh

-2 Materials

-2 Physical Materials

-1 Texture file

-1 Test Level


Features

-Effortless Integration: No rigging or animation blueprints required: just plug and play!

-Automatic Recovery: Characters ragdoll upon slipping but seamlessly return to a playable state.

-Spawn more bananas hitting a button.

-Customizable Reactions: Toggle between full ragdoll falls or simple slips with a single boolean variable. (See variables and customization)




Applications
-Infuse your game with classic slapstick humor that never gets old!

-Introduce the banana peel as a tricky obstacle in platformers, challenging players to avoid hilarious mishaps.

-Use it as a fun, chaotic item to prank other players in multiplayer games.



Starting the project

-Open The “Epic Games Launcher”, go to the “Unreal Engine” section, and then click on “Library”.

-Scrolling down your library you will find your “Vault” at the bottom. There is where your purchased content will be available.

Clickhere for more details about how to find your purchased content forUnreal Engine



Migrating Content to another Project

Make sure both projects are made with the same version when migrating content between them.

Right click on the assets you want to migrate, and it will appear a Menu.

Click on “Asset Actions” and then on “Migrate” and follow the instructions.

Click here to learn more aboutmigrating content from one project to another.


Make sure to copy the needed Blueprint content and variables also inside your character BP if you don’t want to use the one included.

And don’t forget to Edit the Input and add the Action Mappings and Axis Mappings so the keys and buttons respond correctly.


Default Controls


Basic Controls

Keyboard and Mouse

Forward/Backward

W/S, UpArrow/DownArrow

Sides/Turn

A/D, Mouse

Move Camera

Mouse

Jump

Space

Spawn Banana

B


Blueprints

The Blueprints are ordered in named sections to easily find the one you want to adjust.


Variables and customization


Third Person Character:

Different types of ragdoll falls can be selected by modifying the [FallType] variable:

0 = Normal fall: A sudden loss of balance leading to a dramatic and humorous tumble.

1 = More extreme and exaggerated effect, almost like a hit, with an extra boost for a more cartoonish or comical fall.

2 = Slip: A temporary slippery effect.

3 = Random selection from the above options.


Thank you for downloading, I hope you like the product and that it gives you good results.


I would be glad to know what projects you develop with it.





©apcgraficos


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